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Sony’s Much Anticipated Playstation 5

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The Wired medium accesses the characteristics of Sony’s Much Anticipated Play station 5 domestic platforms, which will reach the market at the end of next year 2020.

PlayStation 5 will be the name of the next generation of Sony consoles. Obvious and expected, but now confirmed. Wired has agreed to an act of presentation convened by the Japanese company, a meeting where they have been able to access the fifth member of the family, PS5.

So are the specifications of PS5, at the end of 2020 in stores

Like its great competitor, Xbox Project Scarlett, Christmas of 2020 is Sony’s target launch window with PlayStation 5; as it happened with Xbox One and PS4 in that marathon battle in 2013 that now starts its final stretch. But let’s talk about her, from PS5, the new work of Mark Cerny and Jim Ryan, system architect and CEO of Sony Interactive Entertainment, respectively.

Cerny already advanced there in April that the console that will use an AMD Navi GPU and a Ryzen Zen 2 CPU, but they also talked about ray tracing (real-time plotting) thanks to the processor accompanied by a graphic variant of the Radeon Navi families, a series of algorithms that allow deducing the place of recidivism of light to improve effects and reflections in real-time.

Now it is confirmed that it is not something they will achieve by software but through hardware. “There is an acceleration of ray tracing in the GPU of the console,” he begins by saying, “that is just what people were waiting for,” about the concept of a new generation console. A technological leap and not just graphics, in short, is what PlayStation 5 wants to be.

Three letters are capable of seducing a whole legion of players: SSD, the solid-state units of which we had new details just a few days ago. A storage memory that will help ” create much richer worlds,” said developers who have already had access to the console. Because forgetting traditional hard drives will not only allow ” drastically help improve loading times ” or reduce development times ” significantly .”

To exemplify the jump that will occur with this bet, Cerny gives Marvel’s Spider-Man as an example. “There are some portions of data duplicated 400 times on a hard drive,” he says. The SSD forgets many of these residual packages and guarantees both a faster “drastically” raw reading speed, but also saves space in ways still to be detailed, but which they call very high.

In the example shown behind closed doors in May with Marvel’s Spider-Man, it went from 15 seconds to 0.8 seconds when making a quick trip in Manhattan. In the video shown in the press conference, it took 8.1 seconds to load the city to just 0.83 seconds to do the same process.

PS5 discs will use 100GB Blu-ray; custom facilities

Developers will take advantage of these features; Some will choose to give their video games more graphics load – by occupying less disk space base – while others will add more content.

However, the games take up more space than PS4 and use physical disks Blu-ray to 100 GB of storage. In case there was any doubt: PlayStation 5 will continue betting on the physical format, which has no disappearance.

The installation of the games will continue to be a mandatory process given the difference in speed between an SSD and an optical disk, as is the case. It will be slightly different than it was on PS4. The goal is to eliminate processes and make the installation process somewhat more configurable. “Instead of treating games as if they were huge blocks of data,” says Cerny, “we are allowing lighter access to data,” which means that, for example, we can install only the multiplayer campaign of a title and Leave out the single-player campaign. When you finish with one you can install the other … and uninstall the first. A modular system.

We have not seen the console interface; We won’t do it until Sony shows it publicly, but Wired has. Regardless of the portion, we install of the video game, we will know in detail what we have installed, what not other application information at a glance.

They say a “much faster” begin.

It’s over to see black casts for so long, static screens and initial loads while looking at the horizon. Multiplayer servers will now offer real-time activities without the need to enter the game itself. For example, from the menu, we will see what missions we can do in a single-player game and what rewards we will take if we complete them. “We don’t want players to start the game, go see what is happening, start the game, see what is happening …”Everything will be visible from the interface.

The PS5 controller still has no name, but it will have adaptive triggers

Let’s call him DualShock 5 for now, although he doesn’t have a name yet. Cerny says that they have not yet baptized the fatigue partner of the players that are made with PlayStation 5 from the end of 2020, but it will have

“adaptive triggers” which will supply totally different levels of resistance to create North American nation feel the important variations between employing a bow or a rifle of many kilos of weight: tension, cadence

… it is not the same to hold a gun as a weapon based on arrows. The PlayStation 5 controller will have haptic feedback, thus improving the standard vibration we were used to; something similar to the HD vibration that the Nintendo Switch Joy-Con have, only here with actuators located in the grips both left and right, so that we feel it in the palm and not in the fingertips.

If we talk about games, Wired has been able to play an adapted version of Gran Turismo Sport in the PS5 development kit. According to him, he could feel when the wheels were treading the pianos in a curve with a different vibration, more sensitive and rigid, than when the vehicle added meters on the asphalt. Then he did the same with a DualShock 4 and, according to the aforementioned medium, the difference was evident in the sensory, more similar to the experience of a steering wheel with force feedback.

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