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Planet Side Arena goes to summer with its version for PS4

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Planet Side Arena goes to summer with its version for PS4

Daybreak Game Enters Massive Battle Royale Game Planetside Arena On Steam and confirms PlayStation 4 version with the already known PC.

Responsible for the next PlanetSide Arena, Daybreak Games confirmed the delay of its new shooter MMO for PC that was reached earlier this year. Thus, the promising competitive FPS that promises games for up to 500 players will arrive at some point yet to be completed next summer, that way, along with the recently announced version for PS4

Multi-platform launch on PC and console

And it is that recently, PlanetSide Arena has enjoyed a closed beta phase through which its managers have collected a multitude of data and opinions of the participating players: “We are not yet able to express our gratitude for all the time and effort that you have dedicated to helping we improve the game”, recognize its creators.

“After many considerations, we have decided to postpone the launch of the current version of PC and release it next to the PS4 version in summer. We have always imagined PlanetSide Arena as a way for players to experience the epic playability of the PlanetSide universe, with its fast fighting, its combinations of weapons and its massive scale of game modes, ”conclude the creators of another popular online title such as H1Z1.

On the other hand, from Daybreak Games they assure that thanks to this extra development time they will soon be able to offer a new phase of tests to continue improving the title in the face of its final launch, as we say, both on PC and PS4. “Soon we will share new details,” they conclude.

Due to this delay, the pre-reservation conditions of the title have been reviewed; do not hesitate to check their official Steam page to be attentive to the next news from PlanetSide Arena.

The new PlanetSide Arena will offer up to 1,000 players per game

Daybreak Games presents the new installment of its celebrated FPS saga with massive clashes in teams of 500 against 500 players.

Daybreak Games has presented its new video game, PlanetSide Arena, the new installment of its celebrated competitive FPS saga that will come to PC through Steam on January 29, 2019. And as usual in the franchise, it offers more than surprising numbers; So much so, that those respondents say they will soon offer support to host up to 1,000 players in the same game.

Games for 500 launch users

Thus, PlanetSide Arena will debut at the end of next January with three main game modes, such as Massive Clash, for two teams of 250 players each, Solo and Team Battle Royale, their own bet in the fashion genre. To these game modes, others will be added through different seasons, such as Capture the Flag, Team Deathmatch, Search and Destroy or Global Conquest.

With a progression system already confirmed, up to three classes will be offered at the time of its launch: assault, engineer and combat doctor. Each of these classes will have their own skills that we can improve during the course of the fighting.

PlanetSide Arena will arrive at Steam under two different editions, the so-called Sanctuary Assault at a price of 16.58 euros and the Legendary Edition, the most complete version with several improvements packs, for 33.73 euros, prices with a 50% discount with the pre-purchase. Finally, the most active PlanetSide 2 players will have the opportunity to participate in the next closed beta of this new installment.

 

 

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GameFi, Asia’s first GameFi platform soft launches in Malaysia

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GameFi, Asia’s first GameFi platform soft launches in Malaysia

GameFi, a blockchain platform today announced its soft launch in Malaysia. The pioneering platform allows people to kickstart their blockchain journey and learn about GameFi, Play-to-Earn games, Non-Fungible Token (NFT), and Metaverse.

While 2020 witnessed several economies shutting down as a direct consequence of the Covid-19 pandemic, the video gaming industry was one of the few sectors that experienced an unexpected boom. With several nations imposing nationwide lockdowns, people naturally resorted to seeking entertainment within their homes during the successive rounds of restrictions.

As cryptos continue to be a global phenomenon, industries all around the world are looking for more ways to incorporate blockchain technology into their core products and services. Online gaming, in particular, has become a breeding ground for exciting innovation in this space. Developers are inventing new methods to leverage blockchain and use cryptos to purchase and trade in-game products, cosmetics, unlock characters, and much more. The convergence of the virtual and the real – our metaverse – has never looked so good.

The Chief Executive Officer and Founder of GameFi Sdn Bhd, Sean Leong said that their mission is to raise individual and businesses awareness about how blockchain can transform games and improve or disrupt existing business areas.

With the advancements in PC and mobile gaming, there has been a noticeable increase in the gaming industry’s interest in cryptos. Undoubtedly, crypto games are now disrupting the traditional games market by allowing players to earn while playing, thereby rewarding their time and effort.

As public familiarity with cryptocurrency spreads and applications of blockchain technology become more varied, many are predicting blockchain gaming to be the missing piece of the mass adoption puzzle. In many cases, gamers are already familiar with the concepts that underpin many GameFi titles — in-game economies and digital scarcity, for example. 

Additionally, the online gaming sector is rapidly expanding — with 2020 seeing 21.9% growth over the previous year, pushing its total annual revenue past $21 billion. Meanwhile, an estimated 932 million people worldwide enjoy video games online. 

As a result, GameFi Sdn Bhd seeks to further build an ecosystem combination of Blockchain project development platform, decentralized NFT marketplace, Crypto Domain and IPFS storage, GameFi technology lab and education hub.

We want to be the part of this ecosystem and in Malaysia’s transformation journey. This is in line with the government’s huge ambition for innovative and advanced technology.

The GameFi team, with Sean sitting in the front second from the left.

The team behind GameFi (Malaysia) showcases their interest and ability to focus on continuous innovation, as evidenced by their intention to further integrate their projects in blockchain with the government to develop more innovative projects that benefit to the public. They are also eyeing Metaverse, creating and delivering the whole Metaverse experience to the public.

GameFi Malaysia will also seek out opportunities to continually enhance and complete their ecosystem in Blockchain technology to create a Blockchain-savvy nation in Malaysia.

Anyone interested in a partnership or collaboration with GameFi about Blockchain, NFT, GameFi or Metaverse, can visit their website – www.gamefi.my or email them at [email protected]

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Why Some Pro Players Abandon Fortnite

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Why Some Pro Players Abandon Fortnite

Fortnite

Ultra-famous streamers such as Ninja, Tfue, Pokimane, and many more have left the Fortnite community. But why is that?

Fornite jumpstarted the professional careers of many gamers since it launched. The streaming scene was already huge even before Fortnite was present, but it’s thanks to the battle royale where a lot of small-time streamers and gamers got their chance to soar into stardom. Over the years, professional Fortnite players, especially the ones that are part of organizations, have been judged through the use of a whole slew of popular metrics. Back then, now-famous streamers such as Ninja and Tfue have been regarded as some of the best Fortnite players in the world, and for good reason. But out of the blue, it seems like these players have abandoned the battle royale and the Fortnite Item Shop for something else altogether. Whether it be for other games or endeavors, it’s been a while since we’ve heard anything from them. It certainly begs the question of why pro players abandon Fortnite altogether even though it’s what made them what they are today.

The Burnout

It can be a difficult decision for content creators to switch from one game to another since there’s the risk of losing their core audience in the process. However, completely burning out from playing too much of one game can be detrimental to a player’s health–physically and mentally. Most of the pro players that used to stream Fortnite no longer play the game at all thanks to burnout. Most streamers tend to stick to a game for more than six to eight months, and it’s not all fun and games. Sure there was still a lot of content and upcoming seasons that’ll no doubt bring new stuff to the Fortnite Item Shop, but the gameplay remains as repetitive as ever. This leads to content creators and professional players suffering from burnout. One could say that most of them would only continue to grind and play the battle royale video game because they knew that their audience enjoyed the content. Unfortunately, that doesn’t mean that it’s great for them.

Becoming A Variety Streamer

Some streamers start off playing just one game but then transition to all sorts of other titles after they’ve managed to garner a large audience. In the world of Twitch and live-stream gaming, the environment can be a cruel place. Whenever a game becomes completely irrelevant or stale, it no longer provides a high viewership rate since other people have moved on. Unfortunately, the same thing happened to Fortnite–in fact, it happens to almost every game. While certain online games are still popular such as MOBAs like League of Legends, only a select few get to survive the turbulent trendings.

As such, some professional players turn to other games to go with the flow. We’ve such other games hovering the Twitch’s home page for a few days straight such as Fall Guys and Among Us when it first released, and believe it or not, the viewership count of already famous streamers spiked even higher thanks to those games. Plus, it also helps them spread out their audience a bit more. By not being tied down to just Fortnite, they can expect their fanbase to always be with them regardless of what game they play next.

The Technicalities

In just a few short weeks after claiming that he would try his best to become one of the best Fortnite players in the world, Ninja revealed that he no longer played the battle royale anymore. This was discussed during one of his streams when he was still in contract with Mixer. Many people expected the same reasoning to come out of his mouth such as burnout issues or just wanting to play other games, when in fact, it was due to some technicalities that ultimately broke the game for him. Talk about a curveball. The aim assist function for controller players has always been known to be broken. It’s a hot topic among streamers, casuals, and pro players alike. The aim assist function on 240Hz has become a problem to PC players since it led to many keyboard-and-mouse gamers using controllers instead–that’s how much of an advantage that controller players get. That sort of imbalance, according to Ninja, ultimately led to him and many other famous streamers such as Tfue, leaving Fortnite forever.

Closing Remarks

Fortnite is currently available across all sorts of platforms. With the influence of the battle royale spread far and wide, it’s no doubt that there are still millions of players active in the community. While it’s can be a melancholic time for those that used to watch their favorite streamer play the game with their Fortnite account, it’s clear that players such as the likes of Tfue and Ninja made the conscious decision to move away from creating Fortnite-related content, and who can blame them? What do you think of the state of Fortnite streamers? Let us know down below.

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How Long Leveling Takes in WoW TBC

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How Long Leveling Takes in WoW TBC

Long Leveling Takes in WoW TBC

If you want to hit the pinnacle of leveling in World of Warcraft: The Burning Crusade, then it’s going to take a lot of investment.  Not in just WoW TBC gold, but also in as much time as possible. For those who are willing to reach their goals of max levels, we’ll be outlining how long it will take to reach them.

Starting Out

When getting started with WoW TBC power leveling, we are going to be looking at roughly the first 48 levels or so. This might seem like a straight number to be working towards, but there is a nifty reason behind it. Between the starting point and level 48 or roundabout, you will be earning half of the XP that you’re going to get. This is going to dramatically slow down when you’re reaching the later levels, so it’s an important phase of the process.

You might be using methods such as going to buy WoW TBC gold to help you with The Burning Crusade power leveling journey. Just because you are getting a high amount of experience at this point, you will still have a long way to go. Even if you get to the point where you’re halfway to 60 in terms of levels, your leveling adventure has a long way to go.

What’s more, the content when you get to higher levels is going to take a lot more time and effort on your part. The amount of experience needed rises as the levels go on as to be expected, but when you’re getting into the 50th level you’ll be surpassing heights of 100,00 experience points just to gain a single level.

Level 50

Even though we do need to gain more experience when we reach 50, there are further opportunities to do so at this point. There’s plenty of dungeons and quests to be done to gain XP and some useful WoW TBC Classic items. Areas such as the Western Plaguelands and Winterspring will present you with many quests to be completed. They offer a lot of room for you to earn experience, even in passive terms.

With that in mind, it can take you a couple of weeks or longer to get to level 60 once you have hit level 50. You may be able to cut this time down if you are dedicated enough to the cause.

The Final Levels

You’ll have already seen a change of pace when TBC power leveling from 50 to 60. It will have taken you a significant amount of time to get to this point, and it isn’t going to get any quicker from here. In fact, you’ll be looking at twice the length of time to get to 70 as it would have to go from 50 to 60 earlier. To put it into perspective, you will have earned over 3 million XP getting from the first level up to 60. To get to level 70, you’re going to have to double this for just those last 10 levels.

To finish this last stretch, try treating it as a separate experience from what you have had so far. You should try and complete every quest that you have available. Once you’ve finished the quests in one zone, move on when you get the opportunity to travel to a new zone. It’ll take over a week to complete these 10 levels, assuming you play the game regularly and keep your breaks minimal.

You’re looking at a few weeks to complete the process of reaching level 70. The grind that you have ahead of you is a long one for sure. But with that being said, there are many adventures that lie ahead of you in The Burning Crusade. Though it seems like a long time, there is a heck of a lot of interesting content that is waiting for you.

At least, you may now have a better idea of the length that Burning Crusade power leveling takes. You might be willing to part with some WoW TBC gold or grind those extra hours to get to where you need to be. If you do choose to take it slow, then there’s plenty to soak in with WoW TBC. The content will certainly ramp up as you get to the later levels. With some savvy planning ahead of time, then you may even be able to cut down the time it takes dramatically. Whatever approach you decide to take, you will soon enough be reaching your ultimate goal of finally maxing out your level in The Burning Crusade.

Will you be grinding to 70 in WoW TBC Classic? Let us know in the comments section below!

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