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Capcom eliminates the mythical zombies of Resident Evil 4

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Capcom eliminates the mythical zombies of Resident Evil 4

The company gives details about the game.

If interesting details of Resident Evil 4 for GameCube were revealed recently, the thing is still giving more than talk. A certain North American publication has unveiled some information regarding the gameplay of the new survival horror of Capcom, which will break in some way with the traditions of the saga.

The first thing that attracts attention is that the enemies of the protagonist (Leon S. Kennedy) will not be zombies for the first time in the history of the saga. The enemies will be human, and as announced, they will have great intelligence, and we can even see how they make use of attack strategies. To the repertoire of weapons announced (and classic)

The story will take place 6 years after the Resident Evil 2 incidents, Leon has been hired by the White House to protect the president’s daughter, but before he can take office, she is kidnapped and taken to a town in South America, where the population seems to live in a kind of trance. Umbrella does not seem to, in principle, make an appearance.

Capcom has confirmed that the scenes saw so far from Resident Evil 4 (presentation and E3) have been eradicated. Apparently, Shinji Mikami decided to give a twist to the matter and change the classic mansions and closed places for something new.

There are still monsters, some large ones that can lift and shake Leon. The only scene that has been seen about it is a gigantic creature that somewhat reminds of the Trolls that can be seen in The Lord of the Rings.

The location of damage that had already been announced will be present because wherever the bullets hit, will they have a different effect on the enemies? and in the protagonist. The fact of receiving a bullet impact on a certain part of the body will affect the player’s control over the protagonist, while injuring an enemy in the foot will cause him to move slower, for example.

The perspectives to play will be two: one in the first person and the other external. The game will have a cinematic air thanks to the 16: 9 format that has been imposed for the game.

The game consists entirely of polygons, there are no pre-set scenes or “doors”

Colored healing herbs will be present again, just as they have done throughout the saga. Some of the control functions will also repeat presence, such as the fact that there will be a button to automatically point to the nearest enemy.

The variety of situations is guaranteed thanks to new elements. Among them, we have binoculars, a vehicle (a boat has been confirmed) and an entire arsenal that is still to be unveiled (a sniper rifle has been confirmed).

Resident Evil 4 will debut in the United States and Japan later this year, but it is very likely that in the next E3 some of these details captured in the game can be seen.

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